![Resolved - 2D Sprites to not be clipped by 3D Meshes and have Diffused/Lit Sprite shader look? - Unity Forum Resolved - 2D Sprites to not be clipped by 3D Meshes and have Diffused/Lit Sprite shader look? - Unity Forum](https://answers.unity.com/storage/temp/173741-screen-shot-2021-01-06-at-91825-pm.png)
Resolved - 2D Sprites to not be clipped by 3D Meshes and have Diffused/Lit Sprite shader look? - Unity Forum
![Andy Touch // Hiring Game Designer in Copenhagen! on Twitter: "Fun fact: the 'procedural blob' is a shader on a quad. #unity3d https://t.co/FyuSMlSNUI" / Twitter Andy Touch // Hiring Game Designer in Copenhagen! on Twitter: "Fun fact: the 'procedural blob' is a shader on a quad. #unity3d https://t.co/FyuSMlSNUI" / Twitter](https://pbs.twimg.com/ext_tw_video_thumb/961883780985139205/pu/img/LarTLqzS1jJfwgeb.jpg:large)
Andy Touch // Hiring Game Designer in Copenhagen! on Twitter: "Fun fact: the 'procedural blob' is a shader on a quad. #unity3d https://t.co/FyuSMlSNUI" / Twitter
![Updated my procedurally generated island script to generate a 3D mesh (the blob in the corner is the height map) : r/Unity3D Updated my procedurally generated island script to generate a 3D mesh (the blob in the corner is the height map) : r/Unity3D](https://external-preview.redd.it/h9ht90RlQx4jAeS7_PpVblRdc6H2XqIjZrQlflUlI4o.png?auto=webp&s=cc4f6d363f80b2c1c7a64e9e4d1c14078717b1f7)